Damage Cards: Play these cards against your game opponent at the beginning of each player's game round. Each Damage Card has one of six possible colors.
Savior Cards: Use these cards to defeat your opponent's Damage Cards! A Savior Card can only defeat a Damage Card whose color is listed as one of the Savior's strength colors.
Power Cards: Use (+) points to increase damages if the color matches the Damage Card you want to play. Or, use (-) points to reduce damage when defeating an opponent's Damage Card.
Health Cards: Start the game with 1,000 Health points. If you can't defeat a Damage Card, you lose Health points. Each starter deck contains five 100-points, and twenty 25-points cards.
The current version of the game has a total of 32 unique card designs (16 Damage Cards, 2 Health Cards, 8 Savior Cards, and 6 Power Cards). If the Kickstarter campaign shows promising signs, additional cards might be designed and added to the game.
The card game is full of original handcrafted drawings and will look great when printed in colorful high-quality card stock. Once professionally printed and cut, our cards should handle the normal wear and tear of a game with ease. Originally, we had considered Mini Cards as those would be less expensive, but now, based on manufacturer's quotes, we'll be printing the cards on Poker Size (3.5"x2.5") cards with black core premium card stock. Decks will be packaged in custom-printed tuckboxes. Each game set will come with 2 starter decks (150 cards in total)
Both Player 1 and Player 2 start the game with 1,000 points (25 cards) in their Health Card piles, and a hand of 7 random cards drawn from their own starter decks. Each player keeps all other remaining 43 cards in the starter deck until they're used.
Player 1 starts the game by putting down a Damage Card.
At the beginning of a player's attack turn, the player puts down a Damage Card (and optionally, a Power Card). If the player doesn’t have a Damage Card to play, the player misses the attack turn.
Player 2 now has to defend against Player 1's Damage Card. At the beginning of a player's defensive turn, the player takes a card from the starter deck and tries to play a Savior Card (or alternatively, a Power Card) to avoid losing Health points.
Here's a game round example:
And the gameplay continues with players taking turns, defeating and attacking.
A player wins the game when its opponent runs out of health points.
If you want to see a detailed gameplay experience, check out the following recording.
The video features the online game version that was specially created to support the Kickstarter campaign.
» How far along are you in the game development?
As you can see in the virtual prototype, the artwork and dynamics of the game are all in place
» Do you have any experience in game development?
Yes, as you can see in the online game prototype. We also have a different game in the iTunes App Store.
» How can I get the real cards?
Check out our Kickstarter campaign for specific details.
» How long have you been working on this?
Since about late January of 2015.
» Your virtual game is cool, but I found a bug. Should I tell you about it?
Sure. Our priority is getting the real card game out, but the virtual game can be updated, if necessary.
» I have a suggestion to improve the game!
Tell us about it. If it's something requested by a lot of people, it might be something we incorporate into the final version of the game.
» Is the actual card game going to be exactly like the online version?
As of now, yes. Except that you will play with actual Health Cards instead of the digital counters :-) Each player starts with 1,000 Health points in a combination of five 100-points cards, and twenty 25-points cards.
» Will the actual card game have the exact same cards as seen in the online version?
As of now, yes. But depending on how successful the Kickstarter campaign turns out to be and also depending on any feedback received, the current set of card designs and assigned points might be slightly updated.
All artwork, technology, game and business dynamics around the Endurance Card Game were developed by the LessaWorld Company, inspired by card game ideas conceptualized by 2 very creative kids when they decided to spend a few hours without any electronics around.
All images, art, and game material are Copyright © 2015 LessaWorld Company. All rights reserved.
Endurance™ is a trademark of the LessaWorld Company.